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PlatformTarget

PlatformTarget is a property used in .NET project files to specify the processor architecture for the compiled output. It is an MSBuild setting that can be set to x86, x64, or AnyCPU, and it guides how the assembly is generated and how it will run on different operating systems.

The meaning of the values is as follows: x86 produces a 32-bit assembly that runs only on

PlatformTarget interacts with dependencies and native code. If the project references unmanaged DLLs or uses P/Invoke,

Setting PlatformTarget can be done in Visual Studio through the project properties (Build > Platform target) or

Notes: In modern .NET Core and .NET 5+/cross-platform scenarios, platform targeting affects deployment and native bindings

32-bit
Windows
or
under
WOW64
on
64-bit
Windows.
x64
produces
a
64-bit
assembly
that
runs
on
64-bit
Windows.
AnyCPU
produces
a
platform-agnostic
assembly
that
can
run
as
32-bit
on
32-bit
OS
and
as
64-bit
on
64-bit
OS;
on
64-bit
Windows
the
runtime
may
apply
a
Prefer
32-bit
setting
that
can
influence
whether
an
AnyCPU
application
runs
as
32-bit
or
64-bit.
In
practice,
this
setting
matters
most
when
the
project
consumes
native
or
unmanaged
libraries
with
specific
bitness
requirements.
the
bitness
of
those
libraries
must
be
compatible
with
the
produced
PlatformTarget.
Mismatches
can
cause
load-time
or
runtime
failures.
For
mixed-mode
assemblies
or
certain
C++/CLI
projects,
selecting
the
correct
target
architecture
is
essential.
by
editing
the
project
file
to
include
a
tag
such
as
<PlatformTarget>x86</PlatformTarget>
(with
x86,
x64,
or
AnyCPU
as
the
value).
In
SDK-style
projects,
PlatformTarget
may
be
optional
or
inferred,
but
it
remains
a
relevant
control
for
compatibility
with
native
dependencies
and
deployment
considerations.
more
than
runtime
behavior,
where
runtime
identifiers
and
self-contained
deployments
may
be
more
influential.