piirtämisjärjestys
Piirtämisjärjestys, often translated as drawing order or rendering order, refers to the sequence in which graphical elements are drawn on a screen or in a document. This order determines which elements appear on top of others when they overlap. In many graphical user interfaces and rendering engines, elements are drawn in the order they are provided in the source code or defined in a scene graph. Elements that appear later in the sequence are typically rendered on top of elements that appeared earlier.
Understanding drawing order is crucial for controlling the visual appearance of interfaces and applications. For example,
In 2D graphics libraries and game development, drawing order is often managed through layers or by maintaining