pervertexberegninger
Pervertexberegninger, often translated as "per-vertex calculations" or "per-vertex operations," refers to a set of computations performed individually for each vertex in a 3D graphical model. In computer graphics, a 3D model is typically composed of a collection of vertices, which are points in space defining the shape of the object. These vertices are then connected by edges and faces to form polygons.
The process of rendering a 3D scene involves transforming these vertices through various stages, such as model
Beyond transformations, pervertexberegninger can also encompass calculations for animation. If an object is animated, the position