perPixelOrt
PerPixelOrt is a rendering technique used in computer graphics to improve the accuracy of lighting calculations, particularly in situations involving indirect illumination. It aims to address some of the limitations of traditional methods by considering the orientation of surfaces at a finer granularity. Instead of assuming a single average normal for a pixel or a larger surface area, PerPixelOrt analyzes the orientation of smaller, hypothetical "orts" within that pixel or area.
This approach allows for more nuanced representation of how light bounces off surfaces with complex geometry
The computational cost of PerPixelOrt is higher than simpler rendering methods due to the increased calculations