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paytoplay

Pay-to-play, sometimes written as paytoplay, is a business model in which users must pay a fee to participate or access the main features of a product or service. In video games, this typically means a subscription, a one-time purchase, or a required entry fee to join multiplayer servers or to play the core game, as distinct from free-to-play titles that rely on optional purchases or cosmetics for revenue.

The model has been common in traditional subscription MMOs, which charged monthly fees for continued access.

Benefits cited include predictable revenue streams, funding for servers and development, and a clear value proposition

In the broader market, many developers have shifted toward free-to-play models with optional microtransactions, reducing entry

Related concepts include pay-to-win, subscription models, freemium approaches, microtransactions, and esports.

It
has
also
appeared
in
competitive
contexts
such
as
paid-entry
tournaments,
where
players
must
pay
to
enter
and
the
prize
pool
is
funded
by
entrants.
Some
titles
employ
a
base
game
sale
plus
paid
expansions
or
content
unlocks
that
gate
additional
features
behind
a
paywall.
for
ongoing
content.
Critics
argue
pay-to-play
can
create
barriers
for
new
or
casual
players
and
may
contribute
to
a
pay-to-win
environment
if
paid
content
affects
gameplay
balance.
However,
pay-to-play
focuses
on
access
rather
than
directly
increasing
in-game
power;
pay-to-win
typically
refers
to
advantages
gained
through
purchases.
barriers
while
monetizing
ongoing
activity.
Pay-to-play
remains
in
use
for
certain
subscriptions,
legacy
titles,
or
regulated
competitive
environments.