octreequadtree
An octree is a tree data structure in which each internal node has exactly eight children. Octrees are most often used to partition a three-dimensional space by recursively subdividing it into eight octants. This is achieved by beginning with a bounding box that encloses all the data. If the bounding box contains more than a certain number of data points, it is subdivided into eight smaller boxes of equal size, and the data points are distributed among these smaller boxes. This process is repeated for each smaller box until a stopping condition is met, such as a maximum depth or a minimum number of data points per box. Octrees are useful for applications involving spatial indexing, such as collision detection, ray tracing, and managing terrain data in computer graphics.
A quadtree is a tree data structure in which each internal node has exactly four children. Quadtrees