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Quadtrees

Quadtrees are a tree data structure that partitions a two-dimensional space by recursively subdividing it into four quadrants. In a quadtree, each internal node has four children, and every node represents a square region of space. Leaves store data about the region, such as a point, a summary, or an indication that the region is homogeneous. The root covers the entire area of interest, and subdivision follows a predefined criterion.

Variants include point quadtrees, region quadtrees, and PR-quadtrees. Point quadtrees index individual points by subdividing until

Construction and operations: Build from a root covering the full area; subdivide a region into four equal

Applications: Quadtrees are used in computer graphics, geographic information systems, image processing, and game development to

each
leaf
contains
at
most
one
point.
Region
quadtrees
store
information
about
homogeneous
regions
and
stop
subdividing
when
a
region
is
uniform.
PR-quadtrees
combine
these
approaches
and
are
commonly
used
in
image
processing
and
spatial
indexing.
subregions
when
the
criterion
is
not
met.
Typical
operations
include
insertion,
deletion,
range
queries,
and
collision
detection.
Quadtrees
support
hierarchical
rendering,
view
culling,
and
compression
by
representing
large
uniform
areas
with
a
single
leaf.
Time
complexity
depends
on
the
tree
height;
average
cases
are
near
logarithmic
in
n,
with
worst-case
linear
for
degenerate
distributions.
accelerate
queries
and
manage
large
two-dimensional
datasets.
Related
structures
include
k-d
trees
and
octrees
for
higher
dimensions;
quadtrees
are
often
extended
or
combined
with
other
methods
for
dynamic
datasets.