Quadtrees
Quadtrees are a tree data structure that partitions a two-dimensional space by recursively subdividing it into four quadrants. In a quadtree, each internal node has four children, and every node represents a square region of space. Leaves store data about the region, such as a point, a summary, or an indication that the region is homogeneous. The root covers the entire area of interest, and subdivision follows a predefined criterion.
Variants include point quadtrees, region quadtrees, and PR-quadtrees. Point quadtrees index individual points by subdividing until
Construction and operations: Build from a root covering the full area; subdivide a region into four equal
Applications: Quadtrees are used in computer graphics, geographic information systems, image processing, and game development to