objektenhet
objektenhet is a term used in object-oriented programming to refer to an instance of a class. A class acts as a blueprint or template, defining the properties (attributes or data members) and behaviors (methods or functions) that objects of that class will possess. When an objektenhet is created, it is allocated memory and is assigned specific values for its attributes. These values can vary between different objektenheter of the same class.
For example, consider a class named "Car". This class might define attributes like "color," "make," and "model,"
The concept of objektenhet is fundamental to object-oriented design, enabling the creation of modular, reusable, and