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objectanchored

Objectanchored is a software design concept describing a relationship in which a logical component, such as a user interface element, data widget, or scene object, is bound to and described by a specific runtime object. The anchor provides identity and lifecycle semantics that govern how the component behaves, updates, and is disposed. The term emphasizes that the object serves as the authoritative source for the connected component’s state and behavior.

In an objectanchored architecture, the anchor object acts as the single source of truth for connected components.

Common domains for objectanchored patterns include user interfaces, augmented reality, game development, and data visualization. For

Advantages of objectanchored approaches include consistent state synchronization, easier reuse of components, and clearer lifecycle management.

See also: data binding, observer pattern, model–view–viewmodel, AR anchoring.

The
connection
is
usually
realized
through
observers,
callbacks,
or
data
binding,
allowing
the
anchored
component
to
reflect
changes
in
the
object
and
to
modify
the
object
in
a
controlled
way.
Implementations
aim
for
loose
coupling
between
the
anchor
and
the
consumer
by
interacting
through
defined
interfaces
or
protocols.
example,
a
UI
widget
may
be
object-anchored
to
a
domain
object
representing
a
user
profile,
so
updates
to
the
profile
automatically
propagate
to
the
widget,
while
user
input
can
be
applied
back
to
the
object.
Potential
drawbacks
are
increased
coupling
to
the
anchor’s
lifecycle,
added
architectural
complexity,
and
possible
performance
or
memory-management
concerns
if
observers
or
bindings
are
not
carefully
managed.