objectanchored
Objectanchored is a software design concept describing a relationship in which a logical component, such as a user interface element, data widget, or scene object, is bound to and described by a specific runtime object. The anchor provides identity and lifecycle semantics that govern how the component behaves, updates, and is disposed. The term emphasizes that the object serves as the authoritative source for the connected component’s state and behavior.
In an objectanchored architecture, the anchor object acts as the single source of truth for connected components.
Common domains for objectanchored patterns include user interfaces, augmented reality, game development, and data visualization. For
Advantages of objectanchored approaches include consistent state synchronization, easier reuse of components, and clearer lifecycle management.
See also: data binding, observer pattern, model–view–viewmodel, AR anchoring.