objectOf
The term "objectOf" is a concept in object-oriented programming (OOP) that refers to the relationship between two objects where one object is dependent on another. This relationship is often used to model real-world scenarios where one entity is a part of or associated with another. For example, in a software application, a "Car" object might have an "Engine" object as its part, establishing a composition relationship. Similarly, a "Student" object might have a "Course" object as its attribute, establishing an association relationship.
In OOP, the "objectOf" relationship is typically implemented using attributes or properties within a class. For
The "objectOf" relationship is fundamental to OOP as it enables the creation of complex systems by breaking