nonspelbara
Nonspelbara is a term used in video game design and game studies to describe elements within a game world that are not playable or interactable by the player. Such elements may include background scenery, scripted events, decorative props, or locations that are visually present but cannot be accessed or manipulated through normal gameplay. The concept helps distinguish between what players can directly influence and what remains passive or pre-determined in the narrative flow.
Originating from the Swedish word spelbar meaning playable, with the prefix non- to indicate the opposite, nonspelbara
Usage and scope: Nonspelbara elements can be systemic or environmental. Examples include distant scenery, locked doors,
Design considerations: Nonspelbara elements reduce interaction logic, improve performance, and help focus player attention on core
Related terms include playable elements, non-playable elements, NPC, environmental storytelling, and world-building.