nonmipmapped
Nonmipmapped refers to textures in computer graphics that do not utilize mipmaps. Mipmaps are pre-calculated, progressively smaller versions of a texture used to improve rendering performance and visual quality. When a texture is rendered at a distance or at a small size on screen, a mipmap version is typically used instead of the full-resolution texture. This reduces aliasing artifacts and the amount of processing required to sample the texture.
A nonmipmapped texture, therefore, always uses its full, original resolution regardless of its apparent size on
In modern graphics, mipmapping is a standard technique and is often enabled by default. However, there might