mängisõlmete
mängisõlmed are the fundamental decision points that appear in decision trees and game trees. In Estonian, the word “sõlm” means node or knot, and when combined with “mäng” (game) it refers to a node that represents a particular game state. Each mängisõlm carries the current position, the player whose turn it is, and the set of legal actions that can be taken from that point. In the context of game theory and artificial intelligence, the enumeration and evaluation of mängisõlmed allow algorithms to determine optimal strategies using methods such as backward induction, minimax, or alpha‑beta pruning.
In computer science, a mängisõlm becomes a vertex in a graph where edges connect to successive game
Culturally, mängisõlmed are referenced in Estonian discussions of game design and theory. Analysts often highlight key
The concept of mängisõlmed is closely linked to the generic term mängihea (game tree) as well as