motionlinked
Motionlinked is a term used to describe a family of technologies and data models that link and synchronize motion data across devices, platforms, and media streams. At its core, motionlinked integrates time-series motion information—positions, orientations, velocities—into a unified, interoperable representation that can be streamed, edited, and acted upon in real time. This enables coordinated animation, multi-device control, and biomechanical analysis where motion data must remain coherent across systems.
Technically, motionlinked relies on a common data model with timestamps, motion primitives, and metadata. Data streams
Applications span film and game production pipelines, where motion capture from different studios is fused; robotics
History and standards: The concept emerged in academic and industry discussions in the early to mid-2010s as
Limitations and criticism: Key challenges include latency and synchronization accuracy, varying data quality, and privacy concerns
Related topics include motion capture, digital twins, motion blending, and synchronous robotics.