microworlds
Microworlds are compact, interactive computer environments that enable learners to explore a domain by manipulating a small set of variables and rules. They model simplified systems, providing a sandbox where hypotheses can be tested and concepts manipulated without the constraints of full-scale tools.
The concept emerged from constructionist approaches in education, notably the work of Seymour Papert and the
Typical features include immediate visual and quantitative feedback, manipulable primitives, data logging, and sometimes access to
Applications span science, mathematics, and programming education. In science, microworlds can simulate planetary motion, population dynamics,
Microworlds are related to simulations and virtual labs but emphasize learner agency and exploratory learning. Effectiveness