meshintersection
Mesh intersection refers to the process of identifying and calculating the geometric points or curves where two or more three-dimensional meshes, or surfaces represented by polygons, meet. This is a fundamental operation in computer graphics, computational geometry, and various engineering fields such as CAD/CAM and finite element analysis.
The core problem involves determining if and where the boundaries of different mesh objects overlap. This can
When an intersection is found, the result can be represented in different ways. It might be a
Applications of mesh intersection include collision detection in video games and simulations, boolean operations on solid