maxLevel
MaxLevel is a term used in software design to denote the upper bound of a level-related concept. It functions as a cap that restricts progression, height, or depth within a system, and may be implemented as a constant, a configurable parameter, or a dynamic limit.
In video games and other progression-based systems, maxLevel typically defines the highest character or item level
In computer science and data structures, maxLevel appears in contexts such as skip lists or hierarchical algorithms
In software configuration and libraries, maxLevel is often exposed as a tunable setting or constant to control
Considerations when adjusting maxLevel include system balance, performance, and compatibility. Increasing the cap can enhance capacity