limitVel
limitVel is a programming concept or function often found in game development engines or physics simulation libraries. Its primary purpose is to cap the velocity of an object. Velocity is a measure of an object's speed and direction of movement. By limiting velocity, developers can prevent objects from exceeding a certain speed threshold, which can be crucial for gameplay balance, stability, or realism.
When limitVel is applied, if an object's calculated velocity exceeds the specified limit, the velocity is then
The need for limitVel arises in various scenarios. For instance, in a racing game, it ensures cars