levelstructs
Level structs, also known as level data structures or level maps, are fundamental components in video game development used to represent and store the design of a game level. These structures define the spatial arrangement of game elements, including terrain, obstacles, interactive objects, enemy placements, and player starting positions.
The exact implementation of a level struct can vary greatly depending on the game engine and the
Level structs are crucial for efficient loading and rendering of game environments. By pre-defining the level’s