levelcan
Levelcan is a framework for adaptive level progression in interactive software, designed to standardize how players gain levels, increase difficulty, and earn rewards across games, simulations, and educational tools.
It centers on level curves, which map experience to levels, and a progression engine that applies rules
The architecture typically includes a core progression module, an event router, a data analytics layer, and
In use, developers define level schemas, configure difficulty envelopes, and plug the system into gameplay logic.
Applications span video games, educational software with personalized pacing, training simulations, and AI research environments that
History and reception: Levelcan emerged from developer communities seeking portable, data-driven leveling. It has seen growing
See also: adaptive difficulty; experience points; level scaling; gamification; progression systems.