lerpAlike
LerpAlike is a term used in programming to describe a family of interpolation utilities that behave similarly to linear interpolation (lerp) but incorporate non-linear progression or additional controls. At its core, a standard lerp computes a value between two endpoints a and b using a parameter t in the range [0, 1] as (1 - t) a + t b. LerpAlike extends this idea by transforming or augmenting the interpolation parameter before applying the linear blend.
Common forms of lerpAlike include applying a function to t, such as an easing curve, to produce
Typical use cases appear in animation, UI transitions, color and vector blending, and shader code, where a
Considerations when using lerpAlike include preserving monotonicity, bounding results within the intended range, and choosing transformations