lederender
Lederender is a term in computer graphics describing a shading approach and material model used to reproduce leather surfaces in rendered imagery. It encompasses both the material model and a set of texture and shading techniques that simulate how light interacts with leather’s anisotropic fibers, pores, and irregular surface features.
Etymology: The name combines the German word for leather (leder) and the English render, reflecting its focus
Technical description: Lederender typically fits within a physically based rendering (PBR) workflow. It often uses an
Applications: Lederender is used in product visualization, automotive interiors, fashion rendering, and video games where realistic
History and variants: The concept emerged in the 2010s within broader PBR shader development and has since
Limitations: Achieving convincing results requires high-quality texture maps and careful tuning; real-time performance can be demanding,
See also: physically based rendering, BRDF, anisotropic reflection, leather texture.