lagst
Lagst is a theoretical construct used in cognitive science and human–computer interaction to describe the aggregated delay between an input event and the corresponding cognitive or system response within a distributed environment.
The term combines 'lag' with 'st' as a suffix indicating state or condition; it emerged in scholarly
Lagst covers multiple components: transmission latency in networks, processing delays in software and hardware, and perceptual
In practice, lagst informs the design of interactive systems, real-time analytics, and simulations by setting targets
Critics argue that lagst overlaps with existing concepts such as latency and responsiveness, and that its broad
See also: latency, latency optimization, real-time systems, user experience, human–computer interaction.