jitterin
Jitterin is a term used in motion design and digital animation to describe the deliberate introduction of timing variation between frames or samples. It is employed to imitate organic, hand-drawn motion and to give a scene a more cinematic, tactile feel. Unlike a perfectly regular frame cadence, jitterin perturbs the temporal cadence by small, controlled amounts, typically characterized by an amplitude (how far timing is shifted) and a rate (how often shifts are applied).
Techniques include frame-to-frame timing variation where each frame's display duration is drawn from a distribution (uniform,
Applications span animation for film and television, video games, user interface design, and visual effects work.
Considerations and limitations include potential distraction if overused, conflicts with motion blur and frame-rate conversion, and