idátlagolással
Idátlagolással, often translated as "lag compensation" or "lag correction," is a technique used in computer networking, particularly in online multiplayer video games, to mitigate the effects of network latency. When players are geographically dispersed, the time it takes for data to travel between their computers and the game server, known as latency or ping, can cause discrepancies in the perceived game state. For example, one player might see an opponent in a different position than the server or other players do.
The core idea behind idátlagolással is to predict where a player's character or object will be in
Different implementations of idátlagolással exist, varying in complexity and effectiveness. Some methods involve simply rewinding the