hitpoint
HitPoint, commonly abbreviated as HP, is a measure of a character's health in many games and simulations. It indicates how much damage a character can endure before becoming incapacitated or dead.
In most systems, HitPoints form a finite pool with a defined maximum. When damage is taken, current
HP is typically displayed as a numeric value and/or a health bar. The maximum HP often scales
Different genres implement HitPoint mechanics in distinct ways. In tabletop role-playing games like Dungeons & Dragons, HP
Because HP affects combat dynamics and survival, it is a foundational element in game design, influencing difficulty,