glViewportGLint
glViewportGLint is the name sometimes used to refer to the OpenGL viewport function’s parameter type specification, namely the signature glViewport(GLint x, GLint y, GLint width, GLint height). In this context, GLint is the signed integer type defined by the OpenGL API for 32‑bit values, typically mapped to the C language type int. The function defines the affine mapping from Normalized Device Coordinates (NDC) to window coordinates, which is performed after clipping but before the final rasterization stage. The first two parameters, x and y, specify the lower left corner of the viewport rectangle in pixel coordinates relative to the current window. The width and height specify the size of the viewport in pixels.
When a rendering surface is created, OpenGL implicitly assigns a default viewport that covers the entire drawing
The values passed to glViewportGLint must follow several constraints: width and height must be non‑negative; if
For those working in a C or C++ environment, a typical call looks like: glViewport(0, 0, width,