glBlendFuncSeparateGLONE
glBlendFuncSeparate is a function in the OpenGL graphics library that specifies the RGB and alpha blending factors separately. This function is used to control how the source and destination colors are combined when drawing pixels. It is particularly useful in advanced rendering techniques where different blending factors are required for color and alpha channels.
The function prototype is as follows:
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Here, sfactorRGB and dfactorRGB specify the source and destination blending factors for the RGB components, respectively.
The blending factors can be one of the following constants:
- GL_ZERO
- GL_ONE
glBlendFuncSeparate allows for more flexible blending operations compared to glBlendFunc, which combines the RGB and alpha