GLONEMINUSCONSTANTCOLOR
GLONEMINUSCONSTANTCOLOR is the naming convention used to refer to the OpenGL blending factor GL_ONE_MINUS_CONSTANT_COLOR. It designates the component-wise complement of a previously defined constant color and is used in the blending stage of the graphics pipeline to determine how the source and destination colors are combined during fragment processing.
In OpenGL blending, a constant color can be defined with a function such as glBlendColor, which sets
Usage and configuration notes: GL_ONE_MINUS_CONSTANT_COLOR is used as part of the blending state, typically specified with
See also: GL_ONE, GL_ZERO, GL_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA.