glBlendFuncSeparateGLenum
glBlendFuncSeparate is a function in OpenGL, a widely-used cross-language, cross-platform API for rendering 2D and 3D vector graphics. It is part of the OpenGL 1.4 core specification and later versions, and it is also available in the OpenGL ES 2.0 and later versions. The function is used to specify the RGB and alpha blending factors separately, allowing for more complex blending operations than the standard glBlendFunc function.
The glBlendFuncSeparate function takes four parameters, each of which is an enumerated constant that specifies a
The blending factors can be one of several predefined constants, such as GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
The glBlendFuncSeparate function is useful in situations where different blending factors are needed for the RGB