gamifies
Gamifies is the third-person singular present tense of the verb gamify. To gamify something is to apply game-design elements and game thinking to non-game contexts, in order to improve user engagement, motivation, or behavior.
Common elements of gamification include points, levels, badges, leaderboards, quests, challenges, feedback, and narrative context. These
Origins and use of the term can be traced to discussions of applying game design beyond entertainment.
Applications of gamification span education, corporate training and performance, health and fitness, marketing, customer loyalty, and