gamificación
Gamification refers to the application of game-design elements and game principles in non-game contexts. The primary goal is to engage users, motivate them to perform specific actions, and influence their behavior. This is achieved by incorporating mechanics typically found in games, such as points, badges, leaderboards, challenges, and rewards, into everyday activities.
The concept draws from behavioral psychology, aiming to tap into intrinsic motivators like achievement, competition, and
Key elements often used in gamification include progress bars to visualize advancement, points for completing tasks,