gameswhen
gameswhen is a term used in game studies and design to describe the relationship between gameplay timing and real-world time. It covers how games schedule play sessions, updates, and pacing, including episodic releases, time-limited events, and live-service cycles.
Origin and usage: The term emerged in discussions of modern digital games during the 2010s and 2020s
Core concepts: time gating, event calendars, cooldowns, and seasonal or daily cycles; time-zone considerations; synchronization across
Examples of applications: In live-service games, recurring events and seasons create ongoing engagement; episodic games release
Criticism and discussion: Proponents argue that gameswhen enables sustained content delivery and player retention. Critics warn