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gacha

Gacha is a game mechanic that originated in Japan with gachapon capsule toy vending machines. In video games, players spend virtual or real currency to perform random draws, producing items such as characters, weapons, or resources. Each draw reveals one or more items according to predefined rarity rates. The term combines gacha from the sound of the machine with pon, the toy’s pop.

Gacha systems are common in mobile games and free-to-play titles. Players often spend a premium currency to

Dupes and materials: When a duplicate item is drawn, it may convert into upgrade materials or in-game

Monetization and audience: Gacha games monetize primarily through microtransactions and timed events. A minority of players,

Criticism and regulation: Gacha mechanics have faced criticism for simulating gambling-like behavior and encouraging spending. Several

perform
draws,
sometimes
with
limited
availability.
Some
games
feature
banners
or
sets
that
rotate,
offering
exclusive
or
powerful
units
for
a
limited
time.
To
reduce
frustration,
many
titles
implement
pity
systems
that
guarantee
a
high-rarity
item
after
a
number
of
unsuccessful
draws,
with
variations
like
soft
pity
(probability
increases
gradually)
or
hard
pity
(a
guaranteed
item
at
a
fixed
threshold).
currency,
or
power
up
existing
units.
The
economic
design
of
gacha
systems
aims
to
balance
engagement,
monetization,
and
progression.
sometimes
called
whales,
account
for
a
large
share
of
revenue.
jurisdictions
require
disclosure
of
odds
or
cap
certain
features;
developers
may
add
opt-out
options
or
limit
looping.