framerategräns
A framerategräns, often translated as framerate cap or frame limit, is a setting within video games or other graphics-intensive applications that restricts the maximum number of frames per second (FPS) that the software can render. This limit is typically set by the user or by the game's developers. The primary purpose of a framerategräns is to achieve a more consistent and smoother visual experience. When a game runs at very high and fluctuating frame rates, it can sometimes lead to visual stuttering or tearing, where parts of the screen display different frames.
Implementing a framerategräns can also be beneficial for system stability and resource management. By limiting the