fillestar
Fillestar is a term used in computer graphics and game development to describe a class of procedural techniques for generating star-filled textures or environments. The aim is to create scalable, believable star fields that adapt to camera movement and scene scale, rather than relying on static, pre-rendered textures. The term is not tied to a single standard and appears in various tutorials, engines, and demos as a general concept for populating space with stars.
Etymology and scope: The name combines fill, indicating space occupation, with star, referring to point-like light
Techniques and parameters: Typical components include a density field, a distribution model for star radii, brightness
Applications: Fillestar concepts are used in video games, simulations, planetariums, and film pre-visualization to generate dynamic,
See also: star field, procedural generation, Poisson disk sampling, noise functions, parallax.