equippable
Equippable is an adjective used in games and related media to describe items that can be worn, wielded, or otherwise activated by a character through an equipment system. An equippable item is typically stored in an inventory and assigned to a specific equipment slot or quick-access slot, after which its effects are applied to the character as long as it remains equipped. Items may be weapons, armor, accessories, or tools, and some games include cosmetic items that grant no functional bonuses.
Equipment systems usually enforce restrictions such as level requirements, class or stat prerequisites, or attunement. Some
Equipping an item often alters the character's statistics (attack, defense, critical chance, health, mana), provides innate
From a design perspective, equippable items raise considerations for balance, inventory management, and user interface, including