entitieswhile
Entitieswhile is a term used in computer science and software engineering to describe a concept or pattern in which an operation is performed on a collection of domain entities as long as a runtime predicate remains true. Unlike a generic while loop that evaluates a scalar condition, entitieswhile emphasizes the entity-centric progression of work, maintaining awareness of each entity’s lifecycle, state, and identity.
Origin and usage: The term appears in discussions within domain-driven design and data-stream processing circles, often
Mechanics: In practice, an entitieswhile construct iterates over a sequence of entities, applying a transformation or
Variants: Basic entitieswhile, batched entitieswhile, and reactive entitieswhile differ in how they fetch, group, and emit
Applications: Real-time monitoring of entities in a system, game entity management, or extract-transform-load pipelines that need
Critique: The term lacks universal definition, leading to inconsistent semantics across implementations and potentially reducing readability
See also: while loop, for-each, reactive streams, domain-driven design, event sourcing.