Home

entitieswhile

Entitieswhile is a term used in computer science and software engineering to describe a concept or pattern in which an operation is performed on a collection of domain entities as long as a runtime predicate remains true. Unlike a generic while loop that evaluates a scalar condition, entitieswhile emphasizes the entity-centric progression of work, maintaining awareness of each entity’s lifecycle, state, and identity.

Origin and usage: The term appears in discussions within domain-driven design and data-stream processing circles, often

Mechanics: In practice, an entitieswhile construct iterates over a sequence of entities, applying a transformation or

Variants: Basic entitieswhile, batched entitieswhile, and reactive entitieswhile differ in how they fetch, group, and emit

Applications: Real-time monitoring of entities in a system, game entity management, or extract-transform-load pipelines that need

Critique: The term lacks universal definition, leading to inconsistent semantics across implementations and potentially reducing readability

See also: while loop, for-each, reactive streams, domain-driven design, event sourcing.

in
blog
posts
or
lightweight
domain-specific
languages,
rather
than
formal
specifications.
It
is
sometimes
used
interchangeably
with
patterns
such
as
entity-based
iteration
or
streaming
processing
with
backpressure.
action
to
each
while
a
condition
holds.
It
may
incorporate
batching,
buffering,
or
event
callbacks
when
the
condition
changes,
and
it
often
ties
into
event-sourcing
or
stateful
processing.
results.
Variants
may
adjust
the
granularity
of
iteration,
the
handling
of
failed
entities,
or
the
way
backpressure
is
applied.
to
process
records
while
certain
criteria
persist.
The
pattern
is
most
visible
in
contexts
where
the
identity
and
state
of
each
entity
influence
the
processing
logic.
if
not
clearly
specified.