dynamicsoften
Dynamicsoften is a real-time rendering technique designed to adaptively soften edges in computer graphics to reduce aliasing while preserving detail. It combines edge detection and motion-aware filtering to apply varying degrees of softness across an image, depending on local content and scene dynamics.
It operates as a post-processing pass integrated with the rendering pipeline. Screen-space metrics such as depth
Implementations vary from fast, single-pass filters to more compute-heavy, ML-assisted predictors that estimate the optimal softness
Applications include real-time games and virtual reality, where high-quality anti-aliasing is desired without excessive performance cost.
Limitations include potential blur in textured regions if misconfigured, and possible temporal artifacts or ghosting when