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drawbased

Drawbased is a design philosophy and technical approach in interactive graphics that treats freehand drawing gestures as the primary input and representation unit. In a drawbased system, user actions are captured as strokes—collections of points with attributes such as position, time, pressure, and tilt—and manipulated as editable vector elements rather than discrete UI commands or raster edits. The goal is to provide a natural, expressive workflow that preserves the inflection of stylus or finger input and supports non-destructive editing.

The core data model centers on stroke objects. Each stroke stores a path with visual attributes (color,

Drawbased workflows are used in digital painting, annotation, calligraphy tools, and educational apps. They emphasize real-time

History and reception: the concept grew alongside pen-enabled devices, with early paint programs providing stroke-based input

See also: draw-based input, freehand drawing, stroke-based rendering, vector graphics, gesture recognition.

width,
opacity)
and
dynamic
attributes
(pressure
curves,
tilt).
Rendering
typically
uses
a
canvas
or
vector-based
backend
capable
of
rendering
strokes
at
multiple
scales,
enabling
effects
such
as
variable-width
rendering,
blending,
and
fluid
stroke
appearance.
Common
features
include
undo/redo,
grouping,
and
layering
to
manage
complex
drawings.
feedback,
stroke-based
selection
and
editing,
and
a
non-destructive
history.
Implementations
often
support
stylus
pressure,
palm
rejection,
and
multi-touch
gestures
to
switch
tools
or
adjust
parameters
while
drawing.
and
modern
web
and
cross-platform
apps
expanding
its
reach
through
HTML5
canvas,
WebGL,
and
vector
rendering.
It
is
frequently
discussed
in
human-computer
interaction
as
an
intuitive
alternative
to
command-based
workflows.