drawIndexed
drawIndexed is a fundamental rendering command used in computer graphics, particularly within graphics APIs like DirectX and OpenGL. Its primary purpose is to render a set of triangles by referencing vertices from a vertex buffer using an index buffer. Instead of specifying each vertex's position and attributes directly for every triangle, drawIndexed allows for efficient reuse of vertex data.
The process begins with a vertex buffer, which holds geometric information such as vertex positions, normals,
The main advantage of drawIndexed is its efficiency in handling geometry with shared vertices. For example,