doshape
Doshape is a term that appears in discussions of computational geometry, procedural design, and digital art. It does not refer to a single standardized concept, and its meaning varies across sources. In general, doshape describes an approach to constructing shapes by applying a sequence of operations to one or more base primitives, subject to constraints on features such as continuity, symmetry, or topology.
A doshape workflow typically comprises four elements: a seed primitive (for example, a circle, polygon, or spline),
In practice, doshape is used in fields such as computer graphics, architectural design, and generative art to
Due to its informal and evolving usage, readers encountering doshape should consult the specific source for