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dexpositions

Dexpositions is a neologism used in media studies to describe a mode of exposition in which information about a story world, system, or process is conveyed through demonstrative action rather than direct narration or dialogue. The term is most often discussed in relation to interactive media, immersive theatre, and experimental film, where meaning emerges from what characters do, how objects are used, or how a player or viewer physically engages with the environment.

Origins and terminology

Dexpositions blends the Latin dexter, meaning skillful or right-handed, with exposition to signal a form of

Mechanisms and examples

In video games, dexpositions appear as tutorials embedded within gameplay, where players learn mechanics by performing

Reception and critique

Supporters argue dexpositions enhance immersion and reduce exposition fatigue by showing rather than telling. Critics caution

See also

Exposition, show-don’t-tell, environmental storytelling, tutorial design, interactive narrative.

information
delivery
rooted
in
performance
rather
than
speech.
It
is
not
an
established
category
with
formal
criteria;
rather,
it
appears
in
scholarly
and
critical
writings
as
a
descriptive
label
for
a
recurring
practice
in
contemporary
media
where
knowledge
is
learned
through
action,
gesture,
and
immersion.
tasks
that
reveal
the
game
world’s
rules
and
history.
Environmental
storytelling
can
also
function
as
dexposition
when
objects,
settings,
or
sequences
implicitly
teach
backstory
or
system
logic
through
their
arrangement
or
use.
In
theatre
or
film,
dexposition
can
occur
when
a
scene
demonstrates
a
social
rule
or
historical
context
through
performance,
props,
and
choreography
rather
than
spoken
explanation.
that
it
can
obscure
essential
information
for
players
or
viewers
who
miss
subtleties,
and
that
it
may
disadvantage
those
with
limited
familiarity
with
the
medium
or
its
controls.