desync
Desync is a term commonly used in the context of online multiplayer games to describe a situation where the game state on one player's computer becomes out of synchronization with the game state on another player's computer or the game server. This can lead to various issues, such as characters or objects appearing in different locations for different players, or actions not being registered correctly.
Desync can occur due to several reasons, including network latency, packet loss, or discrepancies in how the
There are different types of desync, depending on the game and the nature of the issue. For
To mitigate desync, game developers may implement various techniques, such as client-side prediction, server reconciliation, or
In some cases, desync can be exploited by players to gain an unfair advantage, leading to accusations