derObserverPattern
The Observer Pattern is a behavioral design pattern used in software engineering to establish a one-to-many dependency between objects. This pattern is particularly useful when an object, known as the subject, needs to notify other objects, known as observers, about changes in its state. The primary goal of the Observer Pattern is to decouple the subject from its observers, allowing for a flexible and reusable design.
In the Observer Pattern, the subject maintains a list of its observers and provides methods to attach
The Observer Pattern is widely used in various applications, including graphical user interfaces, event handling systems,
One of the key advantages of the Observer Pattern is its ability to promote loose coupling between
However, the Observer Pattern also has some potential drawbacks. One common issue is the potential for performance
In summary, the Observer Pattern is a valuable tool in software design for managing one-to-many dependencies.