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crossoperator

Crossoperator is a term used in mathematics and computer science to denote a cross-related binary operator. It is not a single standardized concept, but a label that appears in some texts for operations that combine two operands in a way that encodes a perpendicular or rotational relationship between them.

In mathematics, the most common instance associated with the name is the cross product operator, typically

Generalizations of crossoperator exist in higher-dimensional or more abstract algebraic settings, where cross-like operations preserve some

In computing and programming, a crossoperator may refer to the function or operator that implements such a

See also: cross product, vector product, exterior algebra, wedge product.

written
as
×.
The
cross
operator
maps
two
vectors
in
three-dimensional
space
to
a
third
vector
that
is
perpendicular
to
both
inputs.
It
is
bilinear
and
anti-symmetric,
satisfying
a
×
a
=
0
and
a
×
b
=
−(b
×
a).
The
magnitude
of
a
×
b
equals
the
area
of
the
parallelogram
spanned
by
a
and
b,
and
its
direction
is
given
by
the
right-hand
rule.
In
Euclidean
3-space,
the
cross
product
is
closely
related
to
the
exterior
product
via
the
Hodge
dual,
and
it
plays
a
central
role
in
physics
and
engineering,
for
example
in
torque
and
angular
momentum
calculations.
combination
of
bilinearity,
anti-symmetry,
and
perpendicularity,
but
a
direct
analogue
of
the
three-dimensional
cross
product
is
not
unique
outside
3D
space.
cross-like
combination
of
two
vectors,
commonly
provided
as
a
cross
product
routine
in
numerical
and
graphics
libraries.