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perpendicularity

Perpendicularity is a geometric relation in which two objects meet at a right angle. The concept applies to lines, lines and planes, and planes within Euclidean space. When two lines intersect, they are perpendicular if the angle between them is 90 degrees. A line and a plane are perpendicular if the line is perpendicular to every line in the plane that passes through the intersection point. Two planes are perpendicular if their normals are perpendicular, equivalently if the angle between the planes is 90 degrees.

In three dimensions, perpendicularity between lines requires that the lines intersect and their direction vectors are

Mathematically, if lines have direction vectors a and b, they are perpendicular when a · b = 0.

Perpendicularity is a common constraint in geometry, computer-aided design, and manufacturing. In geometric dimensioning and tolerancing

orthogonal
(dot
product
zero).
Lines
that
do
not
intersect
(skew
lines)
do
not
have
a
defined
angle
of
intersection,
though
the
shortest
segment
between
them
is
perpendicular
to
both
lines.
A
line
can
also
be
perpendicular
to
a
plane,
meaning
it
is
perpendicular
to
every
line
in
the
plane
that
passes
through
the
intersection
point;
equivalently,
the
line
is
parallel
to
the
plane’s
normal.
If
planes
have
normal
vectors
n1
and
n2,
they
are
perpendicular
when
n1
·
n2
=
0.
In
two
dimensions,
lines
with
slopes
m1
and
m2
are
perpendicular
when
m1
m2
=
−1
(provided
neither
line
is
vertical).
(GD&T),
perpendicularity
specifies
that
a
feature’s
axis
or
surface
be
at
right
angle
to
a
datum
within
a
tolerance
zone.
Verification
uses
measuring
tools
such
as
squares,
protractors,
dial
indicators,
or
coordinate
measuring
machines,
and
is
informed
by
design
intent
and
machining
practices.