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cooldownable

Cooldownable is a term used in game design and player discourse to describe actions, abilities, or items that become unavailable for a period after use due to a cooldown.

Mechanics: After activation, a cooldown timer starts. If it's global, it restricts most abilities for a shared

Design considerations: Cooldowns shape pacing, resource management, and decision-making. Designers balance cooldown durations, recharge rates, and

Examples and contexts: Most spells in many RPGs and MOBAs are cooldownable; weapons with special abilities;

See also: global cooldown, cooldown reduction, resource management.

duration;
per-ability
cooldowns
apply
only
to
that
ability.
Cooldowns
may
be
shortened
by
effects
such
as
items,
talents,
or
passive
abilities
(cooldown
reduction).
User
interfaces
commonly
show
cooldowns
with
a
shaded
icon,
numeric
timer,
or
progress
ring.
interactions
with
other
mechanics
(mana,
energy,
or
combo
systems).
Challenges
include
preventing
idle
time
while
avoiding
forced
downtime;
alternatives
include
resource
gating
or
energy
costs.
artifacts
and
ultimates.
Durations
vary
widely
from
less
than
a
second
to
several
minutes
depending
on
game
scale.