cooldownable
Cooldownable is a term used in game design and player discourse to describe actions, abilities, or items that become unavailable for a period after use due to a cooldown.
Mechanics: After activation, a cooldown timer starts. If it's global, it restricts most abilities for a shared
Design considerations: Cooldowns shape pacing, resource management, and decision-making. Designers balance cooldown durations, recharge rates, and
Examples and contexts: Most spells in many RPGs and MOBAs are cooldownable; weapons with special abilities;
See also: global cooldown, cooldown reduction, resource management.