Home

conworldbuilding

Conworldbuilding, or constructed worldbuilding, is the practice of creating a fictional universe for stories, games, or other media. It encompasses geography, history, cultures, languages, technology or magic, religion, and ecosystems. The goal is a coherent, immersive setting whose internal rules support credible narratives and gameplay.

A typical conworld includes a map of regions and climates, a historical timeline, political systems, social

Developing a conworld usually begins with a core premise, followed by world-building documentation such as a

Common practices include incremental information release, avoiding unexplained hand-waving, and maintaining canon through notes and glossaries.

Conworldbuilding is frequently collaborative in writing groups, role-playing communities, and wiki projects. It supports speculative fiction,

norms,
and
economic
structures.
Many
settings
establish
a
consistent
framework
for
magic
or
technology,
so
that
powers
and
limitations
have
logical
consequences
rather
than
arbitrary
shifts.
setting
bible
or
timeline.
Writers
create
cultures
with
distinct
traditions
and
conflicts,
then
test
for
consistency
by
tracing
cause-and-effect
relationships
and
ensuring
constraints
on
magic,
physics,
and
technology
hold
across
developments.
Ethical
considerations
can
address
representation,
sensitivity
to
real-world
cultures,
and
the
impact
of
imagined
systems
on
readers
or
players.
game
design,
and
cross-media
projects,
enabling
expansive
storytelling
while
keeping
the
world
believable
and
navigable.