Home

controllerscan

ControllerScan is a term used to describe the process or tooling that automatically detects and inventories input controllers connected to a system. It is used to streamline device setup, mapping, and compatibility across platforms. The concept covers detection of a range of devices, including gamepads, joysticks, flight sticks, steering wheels, and other control peripherals.

In practice, a ControllerScan implementation acts as a scanning engine that queries the operating system’s input

ControllerScan is commonly used in game engines to populate controller mappings, in accessibility tools to adapt

subsystem
or
hardware
interfaces
to
enumerate
connected
devices,
retrieving
identifiers
such
as
vendor
and
product
IDs,
and
capabilities
such
as
the
number
of
axes,
buttons,
and
supported
input
modes.
Results
are
typically
compared
against
a
device
database
or
used
to
generate
dynamic
configuration
profiles
or
mappings.
Advanced
implementations
may
support
automatic
calibration,
conflict
resolution
when
multiple
devices
have
overlapping
layouts,
hot-plug
handling,
and
public
APIs
for
applications
to
query
current
controllers.
control
schemes,
and
in
robotics
or
industrial
interfaces
to
validate
sensor
and
controller
connections.
Variants
exist
across
platforms;
some
ecosystems
embed
the
functionality
as
part
of
a
broader
input
system,
while
others
offer
standalone
utilities.
Limitations
include
platform-specific
APIs,
varying
driver
support,
and
the
potential
for
misidentification
with
nonstandard
devices.
See
also
HID,
game
controller,
and
input
device
management.